One potential use case for AI Image Generation | part 1

How much time do you really need to spend on building the story of a project?

The rendering and representation consume a significant number of hours in the early stages. The design changes alone are a big part of that.

This is an exercise in templating/linking and automation and some form of brute force mining for prompts and parameters

It starts with a simple low poly model, that expresses some design intent, it covers at least:
Horizontality, central axis, verticality, a hierarchy of shapes, an order in scale and proportions, but no detail

As close as it can be to a minimum viable 3d model

Setting up the parameters not super straight forward but getting faster

Ran 400 iterations

Picked 64 of the promising ones

They can inform further design intent, act as a place of inspiration for 3d modeling

Higher res bellow

Some final thoughts:

It doesn’t need to be perfect, it needs to be diverse

It doesn’t need to be functional, it needs to map out preferences and advance further exploration

It needs to help in identifying areas that are not important

If we could consider the diagram bellow as a possible representation of the design process (it is still an oversimplification but trying to get the gist of it) then:

The faster we can iterate at every stage ( per vertical column) the faster you can move from one stage to another (one column to another)

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Augmenting the process | Design Iterations | part 2